Questions, suggestions, comment box. « Thread Started on Jun 1, 2009, 7:14pm »
Please don't burn me alive.
Okay. You're probably wondering what the hell happened to me. It's a mixture of NaNo (which I failed spectacularly) and college work. Also, burnout. Blargh.
Anyways, I really have been thinking some things through, which have contributed to me not wanting to come back--I suck at making decisions--but I love this RPG, it's my baby, and I want to see it succeed.
So, down to business!
I'm debating whether or not to get rid of the stat system completely, as I really feel that DotE is less about number-crunching and more about storytelling. I had a suggestion to keep some of the stats (levels, EXP meter, gold) but I'm not sure if that would work. The only thing I'm afraid of is people abusing their powers/magically dodging everything--I don't want DotE to turn into a powergame fest. I don't mean to call anyone a powergamer, but I'm really trying to focus on the bigger picture. .____.
Also. Is there anyone willing to mod with me? I am aware Tanaqui and Living Arrow are part of the mod team but (and don't take this the wrong way, either of you, I love you both to pieces) it really was me doing a lot of the work once we moved. I would really like someone to help me run the site, instead of having to do it myself.
Another thing I've been tossing back and forth is to make this more open-ended. During my time when life decided it hated me, I came to the realization that DotE is very one-track about everything. Maybe it works, maybe it doesn't, but I really have to ask--is that any fun? I'm more concerned with telling the story, since it's near and dear to my heart, but I don't want this to feel like an interactive fanfic. I want this to be a roleplay everyone can enjoy--so I really have to ask if anyone's having fun out there. Several people have mentioned they like the concept, which always makes me happy but--is it still fun?
Please, people, I know I'm a bad mod for vanishing like I do, but I really do love you all for playing with me, because you're all awesome. Give me suggestions, feedback, something, hell, even tell me I suck--I want to make this fun, and I'm seriously terrified I haven't done that. You guys have held up on your end of the bargain--and I feel like I'm not holding up the end of mine. :<
Re: Questions, suggestions, comment box. « Reply #1 on Jun 2, 2009, 6:54pm »
S'ok. Life is a trap-filled labyrinth after all. Sometimes we make a wrong turn and find ourselves at a dead-end. Other times we unwittingly fall into spike pits.
Anyway, the answer to your questions in a somewhat organized manner
-I think the player should know where his/her character stands in terms of abilities but taking out the stat system for storytelling and less stressful mods would be a major plus. I think it is a plus that outweighs the con of (the very unlikely) power gaming player.
-I could try to be another moderator if you truly need another one and no one else offers his/her help. I'm not sure if I would be any good at it.
-Personally, I find that it is the plots that draw me to RPs and RPGs. Being part of a plot is amusing and I've always had fun writing my posts for DotE The only bad thing about the story being so liner is that if one person disappears (especially if his/her character was a key character) the story comes to a grinding halt. If that problem can be solved, things would flow much more smoothly. An open-ended variant of DotE also sounds amusing but then it wouldn't be DotE would it?
Re: Questions, suggestions, comment box. « Reply #2 on Jun 12, 2009, 11:40am »
You have a really good point about the linear storyline, something I'd been worried about for a while. Problem is, I kinda don't really know how to fix it--and that kind of makes me sad. I want people to still have fun, even when I'm not around, and I don't want it to feel so plot-dosed that it's an interactive story.
If anyone has suggestions on how I can fix this mess, I'd be forever grateful. ;_____;
Re: Questions, suggestions, comment box. « Reply #3 on Jun 12, 2009, 1:09pm »
I can really think of only two ways to fix that problem at the moment.
1) Deus ex machina (but I don't think you want to do that)
2) Key characters controlled by inactive users could be replaced. Say, if I suddenly went inactive and Iris has become a relatively key character, someone else would be able to become the Chosen of metal. Since there has to be some continuity in the plot, this new character would remember taking part in earlier events even if the actual archive would not reflect this. The other players would role play as if the new character had existed from the beginning, ignoring the fact that the new character had not technically participated in the earlier events. If that explanation makes any sense at all (Though this idea would only works well with Chosen characters).
Re: Questions, suggestions, comment box. « Reply #4 on Aug 24, 2009, 12:29pm »
I like Nix's ideas, and unfortunately I have none of my own. I haven't managed an RP of a sort since my time running Warriors Unite on Gaia, and that was YEARS ago. ;_; I would gladly help in any way I can, though.
EDIT: If helping means helping to mod a little, I'd be happy to help.